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A is for Aussie

S is for Sydney In 2015 I went to Australia to work as Senior Industrial Designer at BoldInc Brand Innovation. This is my Facebook posts of that period that were translated from Russian. 2 …
August 30, 2026
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Knocking on Arkane’s Door

Originally written in Russian and published in March 2019. This is an English translation of that post. I've been slowly trying to figure out how my favourite game studio actually works — pulling together …
August 30, 2026
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Calculators

Attention, please! I got sick of making mistakes in my own calculations and built a thing. Oh my god, it's a calculator! 🤣 Now I need your help throwing brilliant ideas into the hat …
August 18, 2026
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Inkonbini

And more on the subject of releases. Today inKonbini was released — a game I gave a piece of my soul and six months of intensive work to. A random tweet of mine was …
April 30, 2026
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About Microsoft

The loudest ≠ the most profitable. My brain exploded the other day. I double-checked several times, read the last three years of reports (damn all that tedious paperwork), and worked out what's what. There's …
February 23, 2026
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Signal

When you don't know how to approach making something — start with the minimum. The idea of expanding my skills through my own little games has been lodged in my head for a long …
February 9, 2026
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Disco / noclip

In case you haven't heard, the noclip channel is right now releasing a five-part documentary on the development of Disco Elysium. Five episodes — foundation, building, writing, art, and one more to come about …
February 6, 2026
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3D Graphics as a Tool

I often see courses teaching specific software: "Blender from Scratch," "Cinema 4D for Designers," and so on. As someone who's traveled a certain path in 3D graphics and worked in various capacities, I'd like …
January 11, 2026
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About AI 2

In the context of modern neural nets I keep observing the "tough Siberian bloke" effect from the old joke. Ha, look, they don't know left from right on the road; ha, look, they get …
November 29, 2025
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Homelessness

In Bluey, the closing chord of three seasons of a fairly interesting and varied life is the thirty-minute special, "The Sign." The whole third season builds towards it gradually; it's merely the trigger for …
November 26, 2025
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Indie / Part I

Recently, someone knocked on my door offering to join a project as a volunteer "for now." I've seen plenty of teams like this and know the problems well enough — so I decided it's …
October 13, 2025
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Ashen Passage

.It's a corridor connecting two parts of a life. A path strewn with ash, a narrow passage in which you can't straighten up, though at first you can't see the ceiling — black with …
August 9, 2025
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About Arcane

I've finally formulated why Arcane resonated with me so much. It's a story about how one person's stubbornness and the creative thought "what if?" led to a huge volume of high-quality, beautiful work, which …
March 20, 2025
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9th of May

Imagine you get a brief to develop a concept for the "9th of May, our grandfathers fought" theme. A new look, so to speak — "a symbol of bright memory, without an emphasis on …
March 5, 2025
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Old Games

I'm fond of the old LucasArts adventure games, and two of them hold a special place in my heart: Day of the Tentacle and Full Throttle. A few years ago they got remasters from …
August 21, 2024
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About Bluey

We had two seasons of Malyshariki, 75 episodes of Peppa Pig, five Disney features, half a flash drive of Tom and Jerry and a whole multitude of children's songs of every sort and colour, …
May 25, 2024
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AU

"Save the bees! Save the trees! Save the whales! Save the… snails!" The Australians, as ever. They observed that the population of small marine animals in Sydney Harbour had thinned out because the shoreline …
April 28, 2024
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A Snapshot of ’24

Setting At the start of 2024, the internet was actively churning with topics like "neural networks are killing artists," "machines will soon replace humans," and so on. There exists an institution of concept art—whether …
February 28, 2024
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Ikea Catalog

A find worthy of its own post. I was looking for references and stumbled on a site with scans of IKEA catalogues — from 1950 onwards, all of them. https://ikeamuseum.com/en/explore/ikea-catalogue If you ever wanted …
February 27, 2024
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About AI

The most astonishing thing is that two years on, the hate speech about neural nets hasn't quietened down. Even though it's still hatred of a hammer. A tool is a tool. I couldn't put …
February 7, 2024
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You Are Not Your Likes

"You are not your job. You are not how much money you have in the bank."— Fight Club, 1999 I. Over the past year I've seen a lot of underrated profiles. Concept artists with …
June 19, 2023
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Lebbeus Woods

A lot of people "discovered" him via Antonov, who never hid the fact that he was quoting Woods. Sometimes boldly, sometimes lightly seasoned: HL2, Dishonored. On the first level there's the visual: bright, memorable …
June 4, 2023
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Here’s my problem: I struggle with routine tasks, calls irritate me, and I hate spending time on communication.

In an ideal world I sit and work, nobody touches me, and then I die. Happy. The end. When the question is what to work on, there are plenty of answers, but "defining a …
May 8, 2023
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The Little ArtStation Lie

I regularly hear the questions: "what quality should I post work in for a portfolio if it's a game-ready asset?" "Which textures should I show?" "How many polygons should a model have?" "Should I …
November 4, 2022
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Laika

Time to talk about Laika. First, an excellent post-credits scene (no spoilers):https://www.youtube.com/watch?v=3h7p0NckTKc So, there's a company in the US specialising in puppet animation — LAIKA Studios (named, yes, after the Soviet Laika). Its founder, …
May 23, 2022
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What could be better than −1°C and a blizzard outside on this frosty April spring day?

A cup of coffee, a warm tartan blanket and a run of the journal Zodchiy from 1872 all the way to 1924, obviously. The journal is a treasure trove of references and interesting images. …
April 2, 2022
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Nine years ago, on 26 March 2013, BioShock Infinite came out.

I was never a fan of the BioShock series, but the game wasn't really a sequel or a prequel — it was a completely separate work by game designer Ken Levine. As Schreier describes …
March 26, 2022
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Forgive me for not writing long treatises

Forgive me for not writing long treatises. On the one hand I have a small daughter here, on the other there's some sort of circus with clients (who apparently no longer exist — the …
March 16, 2022
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It feels like everything around me is shouting.

It feels like everything around me is shouting. When people are shouting, it's very hard to gather your thoughts and write anything coherent. I try not to comment on the political agenda — I've …
February 26, 2022
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What’s in the box?

Imagine that they brought you a box. Plain, cardboard, unremarkable, like many others. The top is sealed with tape, on the sides there are small cutouts - handles. Think - what's in it? It …
July 7, 2021
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The Drugstore on the Corner of 15th

I love browsing old photographs on Shorpy: high resolution, interesting subjects — take any of them, dig a little and you'll unwind something and turn up a story. Yesterday my eye caught on a …
November 3, 2019

On Trying New Things

Less talk, more doing. For myself I've worked out three "elephants" that any new undertaking stands on. First, stop being afraid. Second, be as un-lazy as possible. And third, shut the critic up. Point …
July 25, 2018

Show Must Go On

Look at our world: everything revolves around entertainment. The industry has swung so far that the only way to get people's attention on anything is to make a show out of it. Musk drew …
April 6, 2018

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© Aleksei Avduevskii / ALA Visual Development