Project:

Inkonbini

Category:

Art Direction

Concept Art

Year:

2024-2026

keyart

I was hired by Nagai's team to polish the visual style, add atmosphere and, in general, take the project to another level. Before I arrived, the team had already done some work, my task was to improve the visuals and make the world more alive, while maintaining the style - which was done by adding new assets and reworking old ones. A lot, including the logo, was written by me - there is no point in listing everything, I will only say that it was a lot of work and I am proud of it. The visual language of storytelling is no less important than the dialogue of the characters, it tells about the place much more than it may seem at first glance.

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Any small indie team has a shortage of hands. As a result, I drew the user interface, icons, edited videos, drew textures, thought about the logic of the shelves, described additional features of the game and prepared SMM materials (including the design of the page on Steam, the website and handouts for the exhibition) - as an addition to my main position as an art director. A large background in 3D and concept art allowed me to cope with most of the tasks.

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weather
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inkonbini_sort1
train
letter
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inkonbini_adv2
inkonbini_cassa
inkonbini_timer

Contacts: 

Phone: +44 7878 428839
Email: avduevskij@gmail.com

Ā© Aleksei Avduevskii / ALA Visual Development